event HudHealthBonusPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"255"		Linear 0.0 0.2
	Animate	PlayerStatusHealthBonusImage		Alpha		"0"			Linear 0.2 0.4

	Animate PlayerStatusHealthValue 			FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec 		FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health Buff" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health Buff" 	Linear 0.0 0.0

	RunEvent HudHealthBonusPulseLoop	0.4
}

// call to loop HudHealthBonusPulse
event HudHealthBonusPulseLoop
{
	RunEvent HudHealthBonusPulse 0.0
}

event HudHealthBonusPulseStop
{
	StopEvent HudHealthBonusPulse 0.0
	StopEvent HudHealthBonusPulseLoop 0.0

	Animate PlayerStatusHealthValue 			FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health"	Linear 0.0 0.0
}

event HudHealthDyingPulse
{
	Animate	PlayerStatusHealthBonusImage		Alpha		"255"		Linear 0.0 0.075
	Animate	PlayerStatusHealthBonusImage		Alpha		"0"			Linear 0.125 0.075

	Animate PlayerStatusHealthLowBG			Alpha		"255"		Linear 0.0 0.0

	Animate PlayerStatusHealthValue 			FgColor 	"Health Low" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec			FgColor		"Health Low"	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health"		Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze		FgColor 	"Health Low" 	Linear 0.0 0.0

	RunEvent HudHealthDyingPulseLoop	0.25
}

// call to loop HudHealthDyingPulse
event HudHealthDyingPulseLoop
{
	RunEvent HudHealthDyingPulse 0.0
}

event HudHealthDyingPulseStop
{
	StopEvent HudHealthDyingPulse 0.0
	StopEvent HudHealthDyingPulseLoop 0.0

	Animate PlayerStatusHealthLowBG				Alpha		"0"			Linear 0.0 0.0

	Animate PlayerStatusHealthValue				FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpec		 	FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueSpecT 		FgColor 	"Health" 	Linear 0.0 0.0
	Animate PlayerStatusHealthValueFreeze 		FgColor 	"Health" 	Linear 0.0 0.0
}